299. The lower subtle bodies, like swindlers at the bazaar, loiter about, thus obstructing the successful formation of the spiral of constructiveness. It is necessary to be possessed of special striving in order to penetrate beyond the limits of these dread accumulations. Thus we should not believe that thinking is without consequences; even the broadest chalice can be overfilled! -M: Heart 1932
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244. Heartless thinking is the plague of humanity. Ancient philosophers did not include heartless people in their concepts of government....It is impossible to imagine a strong state consisting of hypocrites and swindlers. Hypocrisy is incompatible with the highest beliefs and knowledge, and a false foundation will serve only a false structure. We do not approve of the slightest manifestation of hypocrisy and believe that this vice begets all other corrupt feelings.
-Morya: Supermundane 1, 1938
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midpoint of Aries today, and a new moon too. -r, mt. shasta
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Yu played 24....Bb3, and Zatonskih had 25. Qd3=.
Stockfish (depth 18) suggested 24....g6, 25. Rf1, and black still has a small edge because of better pawns.
I suggest starting one's efforts in simple fashion, only gradually trying to reach up higher. The complexity of life/art/balance can be overwhelming to the striving soul. Reviewing one's steps is very helpful. -r, mt. shasta
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16. Stockfish suggested 16. b4, slight advantage, instead of the troublesome for white 16. e5. (Jennifer Yu won the event with 10 out of 11 points.)
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chess tips:
7-12-2015 It was Philidor who saw the importance of the pawns and developed the theory of the pawn centre and pawn chains which, if used correctly, could help win space and activate the pieces. The next important step in the chess laws history was the solution given by Paul Morphy. His strategies implied controlling the center with the pawns and rapidly centralize the pieces, pointing out the importance of tempo. The center became the focal point of the game, although this was combined with plans involving attacking the opponent’s king.
The next to develop these ideas were the first World Champion Wilhelm Steinitz and Mikhail Tchigorin. We could say that Steinitz was the one to establish the chess principles as we know them today. He stressed out the importance of weak and strong squares, positional advantages such as better pawn structure, the use of open files, the bishop pair, superiority of pieces, piece mobility and many others. He also showed the importance of a well-founded attack, which should only be started when having at least one positional advantage. (Also accumulation of small advanages.)
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The first chess principle we look at is the principle of piece-development. At the start of a new game your pieces don’t do much. You need to increase their firepower. You do that by moving your pieces to better squares….Most of the action on the chessboard takes places either in the centre or through the centre. If any of your pieces want to attack your opponent’s territory, he will in most cases need to follow a path that leads through (or near) the centre….
The king is the most vulnerable piece on the board and that is why it’s important to keep him safe. https://chessfox.com/the-3-most-important-chess-principles/
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Players have problems understanding the middle-game strategies because these are not very straightforward and do not have simple “opening idea” of developing pieces, putting king to safety, etc…..A pawn weakness is something that can give your opponent an instant edge and allow him an easy game by exploiting them (perhaps!). That is something that can turn an otherwise equal endgame into a loss. To avoid endgame trouble you need to take care of the pawn structure right from the opening and middle-game. https://thechessworld.com/articles/middle-game/7-most-important-middlegame-principles/
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One important rule in the positional play is that plans are usually chosen in accordance to the pawn structure. However the structure doesn’t normally stay the same throughout an entire game. Exchanges happen and, with them, changes in the pawn structure. Always pay attention to this and be aware that plans should usually change accordingly as well.
Central tension is another important aspect in the middlegame. It is commonly known that the player who gives up the tension usually loses the advantage and risks falling into a worse position. This is something you should always keep in the account during your game and avoid reaching a position where you are under pressure. Try to keep the tension as much as you can and choose the right moment to let it go.
Intermediate moves can be difficult to find, especially if you are not looking for them in a position. Try to avoid playing rapidly, stop for a moment and look for more candidate moves at all times. Automatic moves, such as recaptures, are moments where we are most likely to overlook an in-between move, so perform one more quick scan before you execute your move.
A good position needs good piece coordination. Preparing an attack needs central, well-placed pieces as well. This means that you should always look for ways to improve the position of your pieces; identify the ones that have not joined the battle yet and try to find better squares for them.
Playing a good middlegame doesn’t only involve finding good plans and successfully achieving them. You have an opponent in front of you who is trying to do the same to you and you have to be aware of his ideas as well. This is where prophylaxis – playing against your opponent’s ideas – comes in. Sometimes you need to put your own plan on pause and take a moment to stop your rival from getting active or achieving his idea. It is important that every time you decide on a plan you have a clear target of attack. In order to find it look for weaknesses in your opponent’s position.
It could be a weak square, a weak pawn, a badly placed piece, a weakened king and so on. Identify what the strengths of your position are and then switch sides; it’s equally important that you are aware of the weaknesses in your own position and your opponent’s possible plans.
Equal positions where nothing is happening are probably the most difficult to play. This is where many club players fail, in spite of having played a good game so far. Don’t go crazy in this type of positions; keep your calm and don’t play unnecessary pawn moves or launch into an unjustified attack. https://thechessworld.com/articles/middle-game/7-rules-to-follow-when-playing-middlegames/
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1 - Centralize and coordinate your pieces. This is when tactical opportunities will begin to materialize.
2 - When your position is cramped, exchange pieces.
3 - When ahead in material, exchange pieces, not pawns.
4 - When you have a bad or inactive piece, exchange it (if possible).
5- Don't launch an attack on the flank until the centre is secure.
6 - When the opponent's king is exposed, look for tactics and combinations.
7 - When the opponent's development is poor, look for tactics and combinations.
8 - Attack your opponent's weak and backwards pawns.
9 - Occupy your opponent's weak squares. Knights are particularly good at establishing outposts.
10 - Don't make unnecessary pawn moves in front of your king. This weakens your position. https://chess.stackexchange.com/questions/2106/what-are-the-middle-game-principles
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grandmaster Alexandar Kotov claims that every strong player has a clear plan already around move eight or nine. In the modern computer era the move number is probably even lower.
So how does playing with a plan look like? I know I have struggled for quite some time to understand how exactly a plan in chess is executed….
There are certain positions when it is not possible/easy to devise a constructive plan. For instance, sometimes a position is just dead equal no matter what you do or try to do. Other times, finding a plan can be extremely hard and you sometimes simply don’t know how to proceed in a certain position. In such instances, it is useful to remember the chess evergreen : “If you don’t know what to do, improve your worst piece.”
https://chessentials.com/chess-middle-game-principles/
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I found study of chess endings to help because they crystallize/resolve soon. Even with their subtlety there is much clarity/simplicity there; the endless complexity of strategy board games is difficult, tiring, very time-consuming.
-r
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